Asset packs purchased from MNUMNTL can be used with interactive media development as an integral part of a final product. Purchasing a pack gives one user our Developer Licence to incorporate the music in as many apps or games as they want, with no further payment made to MNUMNTL untill the product has had more than 20,000 total units downloaded, installed or purchased. This is our royalty free period. Following that you can either extend the license or pay just 5% royalty on all further sales.
MNUMNTL asset packs, with our Developer Licence, offer an affordable and intuitive solution that allows you to legally add professionally composed music to your multimedia works in the development and product launch stages, helping you to gain more customers, find investment and build your audience.
All our asset packs are DRM free (not content ID registered) so you do not have to worry about content ID claims on YouTube, Twitch, or Facebook live etc when showcasing your products. Note – with our Developer Licence the asset pack cannot be performed or broadcast seperately in any way to your final product. Read the full agreement here for details.
Not with the developer license that is included with our asset packs. If you wish to do this you must first contact us with the full details of the project – artist name, label (if applicable) and contact representative. If the track is still available for this type use (and not already licensed exclusively for such a purpose) then we can negotiate terms. Our standard non-exclusive license for commercial release is £1000, with 50% royalty on sync fees, publishing and mechanicals. We are flexible as each project is unique, so feel free to get in touch and we can arrange a deal that works for everyone.
Yes, all payments on our website are made via PayPal using woocommerce, a secure and trusted payment method.
A fast computer with a fast network will take roughly 1 hour to download (5.6GB) worth of files successfully. On slower computers or 3G networks, a 5.6GB file download may not even start, and even a 1GB file will take a significant amount of time to download. We suggest a max of 2-3GB file size per download for normal internet connections.
For convenience and speed of download, our packs are currently split into max 500mb ZIP files.
Yes you may. We sell adaptive asset packs, which means the music is meant to be configured specifically for your project and play in a multidude of different ways. However, no matter how the music is arranged or modified, the copyright still belongs to MNUMNTL.
As such, copying, redistribution and resale of the modified content is not allowed outside of being imbedded in an interactive media product such as an app or game.
Sampling, re-recording, resale and broadcast of the music in its raw format, in any form outside of the usage defined in our terms, is strictly prohibitied and is a copyright infringement without a license in place. If you wish to use the music in this way, then a seperate license is required depending on the type of use. Feel free so to contact firstname.lastname@example.org for assistance with this.
All MNUMNTL products are currently downloadable products only. Once the purchase is made, you will be redirected to a download page, and the download link will be sent to your email.
We will make vinyl and other physical products from time to time in the future when there is sufficient demand for it. If thats something you would like to see drop us an email, or subscribe to our mailing list, and we will keep you updated.
We certainly would appreciate it wherever possible. Also if you can tag @mnumntl on any social media posts so we can see where our music is being used, and share what we love, that would also be great!
Yes. If you have a project that requires custom music or sound design, we offer music and sound design services for games, film, trailers, media, and television. Depending on the genre, our starting rate for music is from GBP £500 per minute. The rates for sound effects range from GBP£30 – 80 per SFX. For more inquiries and detailed rates, please write to us at email@example.com
The music we provide on MNUMNTL is designed to be used as adaptive audio inside a game engine. However, we do not provide the audio engine code to integrate it in your project as there are so many ways to do this, and it really depends on what you are building.
We suggest familiarizing yourself with Unreal Engine, Unity, Fmod, Wwise etc for further tutorials and advice.
Our own game engine plugin is currently being built, and we will be able to reveal this later in the year.
All prices on the MNUMNTL store are in GBP (Pound Sterling). Assets sold by our affiliates Unity and Unreal Engine are in USD (United States Dollar).
Yes, the music can be used in as many product as you want. No further payment is due to us untill you surpasse a total of 20,000 (20K) total unit sales, instalations or downloads on an individual product. At this point, you can either pay MNUMNTL 5% of all following gross income, purchase a yearly licence, or buy a worldwide licence in perpetuity.
Buy purchasing an asset pack from MNUMNTL, you agree to our terms, which are explained in full here.
I have developed a product using your assets and am ready to put it on sale, when do I need to pay royalties?
Thats great news! Congratulations. You do not need to pay any royalty to us until you have had over 20,000 (twenty thousand) unit sales, installs or downloads. The royalty only becomes due on all future sales from that point, not the existing 20,000 units. Simplified example – you have sold 20,100 units. You only pay 5% royalty on the following 100 units, not the entire 20,100. If you product sells for £10, at this point you would only owe us 5% of 100 x £10 = £50. Roughly the price of another asset pack!
We believe this is a very fair model, because you as the developer can use all startup revenue to bring your product to market, reinvesting profits to maximise your reach. If (or when!) your product starts to become successful, then it is only fair that we as a creative contributor receive our fair compensation for our creative effort. We want to provide you the highest quality music we can make, without holding back our best work. With our Developer License, we can do that.
Remember to notify us as soon as possible when your product goes on sale via this form.
Not with the ‘Developer License‘ that you recieve with the purchase of an asset pack. You may not use music as either a stand-alone music track or for any type performance as our Developer License exclusively covers synchronization in interactive media productions only (games, apps, interactive 3d client visualisations etc).
Adding lyrics or editing any portion of our music into an existing audio track and selling it on iTunes or performing it is a breach of our Developer License agreement, and will be treated as a copyright infringement.
Sampling (taking a small portion of the music) and adding it to another seperate track, and releasing that (i.e on spotify) is a copyright infringement.
Performance – using the music during a live presentation to an audience of over 1000 people, where the music is not embedded in the final product for demonstration purposes, requires a seperate live performance license.
For all uses outside of interactive media please contact firstname.lastname@example.org and we can advise.
Can I use a 'Developer licence' in a video game trailer to promote my game on social media (Youtube, Vimeo, Facebook ETC)?
No, our developer licence is to be used in the game or app only. To promote your game using our music, please purchase the approriate Online Video License (YouTube/Web.. etc) by contacting us at email@example.com.
Posting a gameplay recording on online platforms and social media is allowed only when the music is recorded straight from the game itself together with the game’s sound effects and player interaction. For example – live streaming the game on Twitch, Facebook live or instagram live, posting clips of the gameplay on social media channels, or for demonstration perposes to a live audience of less than 1000 people.
Adding the music over any video afterward counts as useage outside of our terms as it is not embedded in the game or app code.
Single-user means we grant one user the right to use our music Asset Pack. It grants one user the right to use the Asset Pack on one workstation at a time, although the Licensee is permitted to make and keep backup copies of the Asset Pack on other storage devices.
Once an individual end user product has sold more than 20,000 units, it is time to upgrade your licence.
You can either purchase a license to cover 1 year of sales, pay 5% of gross revenue from that point, or buy a licence that covers the use in perpetuity (forever)
You must keep accurate books and records of all sales of you end user projects, that can be inspected by MNUMNTL by written request. When a product goes on sale using MNUMNTL assets, you must inform MNUMNTL via this release notification form and report sales to us quarterly.
Please refer to our Developer License agreement for full details. Note that by downloading our Asset Packs you agree to these terms.
No, you do not own the music you purchase. The copyright to the music remains the property of MNUMNTL/the composer. Purchasing a license only allows you to use the music for your projects and purposes in accordance with the Developer License agreement.
Yes, you can, the license will then belong to your client and the license terms still apply depending on the license purchased.
You will only need a cue-sheet when you are using music for a production that is to be publicly performed on a television network, radio station, theatrical release (e.g. films or videos). The cue-sheet is usually prepared by producers or the licensor of the production.
Please remember to fill in the detailed listing of each piece of music used. Include the names of the music composer, the type of usage of the music, the length of the music, and the title of each music track on the cue-sheet.
View more details of the cue-sheet. Meta data for all tracks is provided in the asset pack, so please refer to this for all codes and correct track titles.
Also remember that a publicly performed or broadcast performance of the music requires a seperate sync licence agreement, so this will need to be obtained from MNUMNTL before anything goes to air.
All our music is fingerprinted using Tunesat, and all broadcast performances worldwide on all major networks get flagged and recorded. A 3 second (3s) sample is enough to trigger the system. Failure to have a licence agreement in place is a copyright infringement.
Contact firstname.lastname@example.org for all enquiries regarding this.
Yes, absolutely. Paypal allows you to use almost any credit card to process your transaction, even if you don’t have a Paypal account. On the PayPal checkout page, click on the second option to check out with a credit card.
If there’s anything else you want to know, any terms or license details that need clarification, or any feedback you would like to give us – what ever it may be, feel free to contact us at
And we will be happy to have a chat about it further.